Basically the first time you may die but the second time you will take no damage. Lame bosses, although I have not done the final boss sequence I did do twinrova and other such bosses and once you have guessed their attacks they are real jokes. All modern zeldas have this built in, so why the makers were so lazy back then I do not know as even the hookshot has a target marker. The shooting minigames are near impossiable unless you attach a dot on your screen to act as a targeter. It is still too over ratted in my opinion. ![]() Although I have not finished it, I played it to near prefection and up to the final dungeon so I have a decent idea.
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